31st BARCELONA World Congress on Innovations in Educational Technology: BEdTech-26

Call for papers/Topics

Topics of Interest for Submission include, but are Not Limited to:


1. Artificial Intelligence (AI) in Learning

AI is the most significant driver of innovation, moving from simple automation to complex cognitive support.

  • Generative AI for Content Creation:

    • Automated lesson plan generation for teachers.

    • AI-powered video summarization and highlight extraction.

    • Synthetic voice and video avatars for multilingual instruction.

  • AI Tutoring & Intelligent Tutoring Systems (ITS):

    • 24/7 personalized chatbot tutors (e.g., Khanmigo).

    • Real-time feedback on open-ended essay writing.

    • Socratic-style questioning to lead students to answers without giving them away.

  • Predictive Learning Analytics:

    • Early warning systems to identify students at risk of dropping out.

    • Analyzing behavioral data to predict future academic performance.

    • Optimizing resource allocation based on student engagement patterns.


2. Immersive & Extended Reality (XR)

These technologies bridge the gap between abstract theory and "hands-on" experience.

  • Virtual Reality (VR) Classrooms:

    • Virtual "field trips" to historical sites or outer space.

    • Simulated laboratories for dangerous or expensive chemistry experiments.

    • Medical and surgical simulations for high-stakes training.

  • Augmented Reality (AR) in Textbooks:

    • 3D overlays on 2D diagrams (e.g., seeing a moving engine over a physics book).

    • Interactive posters and flashcards for early childhood education.

  • Mixed Reality (MR) & Holograms:

    • Remote "guest speakers" appearing as 3D holograms in a lecture hall.

    • Collaborative design of 3D architectural models in a shared physical space.


3. Credentialing & Infrastructure

Innovation is also changing the "currency" of education—how we prove what we know.

  • Blockchain for Education:

    • Tamper-proof digital diplomas and transcripts.

    • Self-sovereign identity (students owning their own lifelong learning records).

    • Automated verification of credentials for employers.

  • Micro-credentials & Nano-degrees:

    • Stackable certifications for specific workforce skills (e.g., Python coding, Data Ethics).

    • Digital badges for "soft skills" like leadership and empathy.

  • Edge Computing & 5G in EdTech:

    • Reducing latency for real-time collaborative VR environments.

    • Providing high-speed learning access in rural or underserved areas via satellite/5G.


4. Pedagogy-First Innovations

These focus on the psychological and social aspects of learning, enhanced by technology.

  • Gamification & Edutainment:

    • Adaptive difficulty levels that keep students in the "Flow State."

    • Narrative-driven learning (turning a curriculum into an RPG adventure).

    • Leaderboards and badges that reward "grit" rather than just high scores.

  • Social-Emotional Learning (SEL) Tech:

    • Biofeedback devices to help students manage test anxiety.

    • AI-driven "sentiment analysis" to monitor student well-being in digital forums.

    • Virtual interpersonal skill workshops using XR.

  • Microlearning Platforms:

    • "Bite-sized" modules (3–5 minutes) optimized for mobile devices.

    • Spaced repetition algorithms to ensure long-term knowledge retention.


5. Inclusive & Accessible Design

Ensuring technology reduces the digital divide rather than widening it.

  • Assistive AI Tools:

    • Real-time speech-to-text and text-to-speech for visually or hearing-impaired students.

    • AI-powered "simplified language" tools for students with cognitive disabilities.

  • Offline EdTech Solutions:

    • Low-cost hardware (e.g., ASANKA) for communities without internet access.

    • Solar-powered digital libraries for remote regions.

  • Multilingual Translation Tools:

    • Real-time translation of live lectures.

    • Culturally localized content that adapts examples and idioms to the learner's background.